Teaching Towards Tomorrow

A first year English teacher at a high poverty school - trying to make it work while doing my part to change education (and loving it all in the process).

When I'm not prematurely graying, coaching and writing lesson plans, I read too much fanfiction, drink too much hot tea, and pet the cat. I also have problems accepting that fictional characters are not real.
Posts I Like

steveoblas:

Developing a mobile learning solution: Judy Brown, a key thinker in academic mobile learning strategies, offers sage advice for those considering a mobile learning initiative. Whether you aim to create educational apps or informative tutorials delivered via mobile, use this checklist to develop your strategy.

1. Define Your Objectives

  • Why do you want a mobile learning project?
  • What unique result do you want to achieve?
  • How you will know when you have met your goals?
  • How will you evaluate your effectiveness?

2. Define Your Audience

  • For whom is your mobile initiative intended?
  • What user support do you need to provide?

3. Define Your Budget

  • What do you need to get the project done?
  • How are you going to fund it?
  • How long will you be able to sustain it?

4. Identify Your Instructional Strategies

  • Is it an interactive team / community network?
  • Is it a broadcast distribution framework?
  • Is it for formal learning programs or informal learning assets?
  • Who is going to produce the content (e.g. is it going to depend on community or commercially produced content)?
  • Where is the content going to reside?
  • Who is responsible for placing content in repository?
  • What content distribution methods will be used (e.g., web delivery, copyright, registration for use, charges, etc.)?
  • What content management mechanisms need to be in place?
  • How will you assess learning?

5. Identify Your Stakeholders

  •  Who are your major stakeholders?
  •  What will your stakeholders need to be successful?

6. Identify the Technology

  • Who will provide the service?
  • What kind of reception technologies will be used?
  • What content creation tools will be used?
  • What network will be used for distribution?
  • What security mechanisms will you have in place?
  • What kind of user interface will you use?
  • What user support will you provide?

7. Determine Intellectual Property

  • Who is going to own the work?
  • Who owns the right to content?
  1. missescargotpudding reblogged this from steveoblas
  2. steveoblas posted this